Technology that creates space – and brings people together.
About Consensive

Consensive was founded in 2021 as a spin-off from the Virtual Reality and Visualization Research Group at Bauhaus-Universität Weimar. Its shareholders and senior staff have been researching and building technologies for immersive collaboration together since the early 2000s: from telepresence systems and multi-user 3D displays to cross-platform Social XR. That work has produced over 40 peer-reviewed publications in international journals, several patents, and 17 funded research projects.
The Social Mixed Reality platform VR4more brings this experience together. It connects people in shared 3D spaces, regardless of location or device. Two core technologies make that possible: GLoD (Geometry Level of Detail), for streaming and rendering arbitrarily large 3D models on mobile hardware, and CommonGround, for synchronizing every participant in real time across platforms.
The People Behind Consensive
Behind Consensive is a team that hasn't just applied these technologies. For more than two decades, it has been conceiving and building them, from research prototype to market-ready product.
Dr. Alexander Frölich-Kulik
Founder and managing director of Consensive GmbH. He studied product design and earned his doctorate (summa cum laude) at Bauhaus-Universität Weimar with a dissertation on cooperative user interfaces. Since founding Consensive in 2021, he has coordinated nine EU- and BMBF-funded research projects with a combined value of over €2.5 million.
Dr. Stephan Beck
Co-founder and graphics CTO. He studied media systems and earned his doctorate at Bauhaus-Universität Weimar with a dissertation on immersive telepresence systems. Beck is the lead author of the IEEE VR Best Paper Award–winning work on immersive group telepresence (2013). He leads graphics development at Consensive and is a co-developer of GLoD.
Daniel Fischer
Lead software architect. He studied media design at Bauhaus-Universität Weimar and brings deep experience building software for telepresence, multi-user interaction, networking, and streaming. He is responsible for the technical architecture of VR4more and the platform's infrastructure.
Roman Möbius
More than 30 years in virtual reality, across a range of roles: from 3D content production and photogrammetry to photography, sales, and business development. At Consensive, he leads sales, client relationships, and new market development.
Network & Collaborations
Technology doesn't happen in a vacuum. Consensive works with partners who challenge its thinking, bring fresh perspectives, and help extend its reach, across research, technology development, and new fields of application.
Customers & Industry Partners
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Networks & Associations


International Recognition
Consensive's foundational work in immersive collaboration has been honored internationally several times.
Laval Virtual 2025 Award
At the Laval Virtual Festival 2025 (27th edition, April 9–11, Laval, France), Consensive won in the category "Developer & Authoring Tools." The award went to GLoD (Geometry Level of Detail), Consensive's 3D streaming technology, which streams arbitrarily large 3D models to mobile hardware at a continuously adaptive level of detail, with no preprocessing and no render server.
Thüringer Digitalpreis 2023
Consensive took first place at the Thüringer Digitalpreis 2023 (fifth edition, 22 entries). Thuringia's Minister of Economic Affairs, Wolfgang Tiefensee, presented the award on June 15, 2023, at the Zughafen Kulturbahnhof in Erfurt. It recognized the geometry-streaming technology (the predecessor of GLoD), which automatically optimizes digital 3D models for different devices and delivers data on demand.